Why Marketers should pay attention to Harry Potter: Wizards Unite
We’re sure everyone remembers the hype around Pokemon Go’s release in 2016. There’s an upcoming Harry Potter augmented reality game by its producers (Niantic), which marketers should know about, as it has a good chance of being another runaway hit. Harry Potter: Wizards Unite is currently out in Australia & New Zealand, and Niantic is really close to the full global release. So, it’s time to review the opportunities that marketers may be able to leverage on!
What is Harry Potter: Wizards Unite?
Like its predecessors, Pokemon Go (aka PoGo) and Ingress, it is a free-to-play location-based AR smartphone game. It overlays the Harry Potter universe onto the real-world maps, and players will encounter fresh content from the franchise as they explore real-world locations/landmarks.
Why is Harry Potter: Wizards Unite worthy of note?
While there's still a significant number of Pokemon Go players, it has definitely tailed off since the first few months of the game release. In this research paper from Hong Kong, the increase in physical activity due to Pokemon Go disappears after 24 days of play. Which is probably when many people lose interest in the game, possibly due to the monotony of the game.
246 million active Pokemon Go players (in APAC alone, as of 2019) is by no means a small number. But more interestingly, Harry Potter: Wizards Unite may wind up with an even stronger following.
Comparing the box office performances (as of 2019), the Pokemon franchise has $1.857 billion in revenue, while Harry Potter/Wizarding World has $9.191 billion. On top of this, Wizards Unite doesn't suffer as much from the monotony issue.
PHOTO: HP Wizards Unite Official Facebook
Some advantages Wizards Unite has over Pokemon Go
Deeper game experience than PoGo
The game has a class-like system (called Professions) that allows the players to specialise in-game and match their game play styles. Currently, the game has 3 Professions and it takes continual play to unlock skills. Which means motivation for players to keep progressing.
Better multi-player experience
Unlike PoGo, which can be played by lone wolves, Wizards Unite encourages committed team play, because the best rewards come from raiding Fortresses. (It’s the Wizards Unite equivalent of Pokemon gyms.) Players need to form 5-person teams made up of different Professions, to reach the higher difficulty levels of the Fortress for better rewards.
Set in a world after the events of the Harry Potter books, there is an entirely new storyline centered around The Calamity, a mysterious event that caused various mysterious magical artefacts and creatures to appear in the Muggle world. As the game progresses, the players will help solve the mystery and stop The Calamity. (There's a bit of lore involved, so we recommend watching the movies before the game launches.)
These advantages mean the game has a higher chance of sustained interest in the long run, especially amongst Potterheads and the more serious gamers. Based on the typical age range of gamers and Harry Potter fans, it means you will mostly reach individuals aged 35 and under.
Should my brand hop onto the location-based AR bandwagon?
If your brand/organisation operates within these areas of business, then you definitely need to consider joining the hype.
Outdoor supplies and activities (Trekking, hiking, camping...)
Parks, scenic locations, & heritage districts (Litmus test: Install Pokemon Go and look at your area. If you see a high density of Pokestops/Gyms, it means you have a strong means of attracting footfall.)
Large brick-&-mortar franchises (If you're similar to McDonalds, Starbucks, 7-Eleven, or Uniqlo, that's definitely a yes.)
PHOTO: POKEMON GO
Some of the organisations that have partnered up with Niantic
The names link to further information on the collaborations.
Businesses: AXA | Circle K | Ito En | Reliance Jio | Globe Telecom
Tourism-linked entities (within Asia): Sentosa | Tourism Bureau of Tainan | Thai Tourism and Sports Ministry
When the Wizards Unite comes out, it will be really tempting to piggyback on the hype, just because. But, unless your brand has strong and natural synergy with the outdoors and AR games, you should limit it to presence management and behind-the-scenes content.
Want us to write a follow up post about this topic? (Perhaps with a deeper analysis of the player demographics.) Or perhaps you want a better idea of how to run a campaign for this? Leave us a message!